Desarrollo de un prototipo de videojuego de terror “EERIE”
| dc.contributor.advisor | Talero Sarmiento, Leonardo Hernán | |
| dc.contributor.advisor | Moreno Corzo, Feisar Enrique | |
| dc.contributor.advisor | Cárdenas Fontecha, Mauren Slendy | |
| dc.contributor.author | Bruzón Pimienta, Jesús Miguel | |
| dc.contributor.author | Camacho Patiño, Juan Pablo | |
| dc.contributor.author | Rugeles Garzón, Daniel Sebastián | |
| dc.contributor.cvlac | Talero Sarmiento, Leonardo Hernán [0000031387] | spa |
| dc.contributor.cvlac | Moreno Corzo, Feisar Enrique [0001499008] | spa |
| dc.contributor.cvlac | Cárdenas Fontecha, Mauren Slendy [0001950200] | spa |
| dc.contributor.googlescholar | Moreno Corzo, Feisar Enrique [jz75nEcAAAAJ] | spa |
| dc.contributor.orcid | Talero Sarmiento, Leonardo Hernán [0000-0002-4129-9163] | spa |
| dc.contributor.orcid | Moreno Corzo, Feisar Enrique [0000-0002-5007-3422] | spa |
| dc.contributor.researchgate | Talero Sarmiento, Leonardo Hernán [Leonardo_Talero] | spa |
| dc.contributor.researchgroup | Grupo de Investigación Tecnologías de Información - GTI | spa |
| dc.contributor.researchgroup | Grupo de Investigaciones Clínicas | spa |
| dc.coverage.campus | UNAB Campus Bucaramanga | spa |
| dc.coverage.spatial | Bucaramanga (Santander, Colombia) | spa |
| dc.coverage.temporal | 2022 | spa |
| dc.date.accessioned | 2022-11-23T18:47:42Z | |
| dc.date.available | 2022-11-23T18:47:42Z | |
| dc.date.issued | 2022-05-20 | |
| dc.degree.name | Ingeniero de Sistemas | spa |
| dc.description.abstract | Eerie será un videojuego del género “survival horror” para PC en tercera persona, desarrollado con el motor de unity, en el cual encarnas el papel de un sacerdote católico, experto en exorcismos, que ha sido enviado a una extraña prisión, famosa por haber albergado por años a personas que cometieron los crímenes más atroces que se puedan imaginar. El gobierno quiere utilizar el espacio para construir un nuevo proyecto, pero extrañas desapariciones y avistamientos de “fantasmas” han impedido la demolición de esta antigua prisión. Sin embargo, dicho sacerdote no está sólo en esta misión, ya que lo acompañará un simpático grupo de personajes, entre ellos una mundialmente conocida médium, para ayudarle a resolver el misterio de la prisión. | spa |
| dc.description.abstractenglish | Eerie will be a video game of the "survival horror" genre for PC in the third person, developed with the unity engine, in which you play the role of a Catholic priest, an expert in exorcisms, who has been sent to a strange prison, famous for having harbored for years people who committed the most heinous crimes imaginable. The government wants to use the space to build a new project, but strange disappearances and "ghost" sightings have prevented the demolition of this former prison. However, said priest is not alone in this mission, as he will be accompanied by a friendly group of characters, including a world-renowned medium, to help him solve the mystery of the prison. | spa |
| dc.description.degreelevel | Pregrado | spa |
| dc.description.learningmodality | Modalidad Presencial | spa |
| dc.description.tableofcontents | PLANTEAMIENTO DEL PROBLEMA OBJETIVOS MARCO REFERENCIAL METODOLOGÍA RESULTADOS CONCLUSIONES REFERENCIAS ANEXOS | spa |
| dc.format.mimetype | application/pdf | spa |
| dc.identifier.instname | instname:Universidad Autónoma de Bucaramanga - UNAB | spa |
| dc.identifier.reponame | reponame:Repositorio Institucional UNAB | spa |
| dc.identifier.repourl | repourl:https://repository.unab.edu.co | spa |
| dc.identifier.uri | http://hdl.handle.net/20.500.12749/18453 | |
| dc.language.iso | spa | spa |
| dc.publisher.faculty | Facultad Ingeniería | spa |
| dc.publisher.grantor | Universidad Autónoma de Bucaramanga UNAB | spa |
| dc.publisher.program | Pregrado Ingeniería de Sistemas | spa |
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| dc.relation.references | Iglesias Gavarró, A. (2019). Prototipo de videojuego de Terror y Puzzle en Realidad Virtual [Universitat Politècnica De Catalunya]. https://upcommons.upc.edu/bitstream/handle/2117/174245/Iglesias_Asier_TF G.pdf?sequence=1&isAllowed=y | spa |
| dc.relation.references | Lemmens, J. S., Simon, M., & Sumter, S. R. (2021). Fear and loathing in VR: the emotional and physiological effects of immersive games. Virtual Reality. https://doi.org/10.1007/s10055-021-00555-w | spa |
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| dc.relation.references | Morales Soler, D. (2021, March 13). La industria de los videojuegos mueve solo en cinco países casi US$109.000 millones. La República Periódico Económico, Empresarial y Financiero de Colombia. https://www.larepublica.co/internet- 42 economy/la-industria-de-los-videojuegos-mueve-solo-en-cinco-paises-casi us109000-millones-3138594 | spa |
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| dc.relation.references | Ruiz Gracía, M. D. (2015). Desarrollo de un videojuego [Universidad de Jaén]. http://tauja.ujaen.es/bitstream/10953.1/6708/1/Memoria.pdf | spa |
| dc.relation.references | Terkildsen, T., & Makransky, G. (2019). Measuring presence in video games: An investigation of the potential use of physiological measures as indicators of presence. International Journal of Human-Computer Studies, 126, 64–80. https://doi.org/10.1016/j.ijhcs.2019.02.006 | spa |
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| dc.relation.references | Velasco Padial, P. (2014, February). The Aesthetic of the Sublime on the Survival 43 Horror Video Games: The Case of Silent Hill. LifePlay: Revista Académica Internacional Sobre Videojuegos (2014), 36–49. https://idus.us.es/bitstream/handle/11441/96628/035_050_VELASCO PADIAL.pdf?sequence=1&isAllowed=y | spa |
| dc.rights.accessrights | info:eu-repo/semantics/openAccess | spa |
| dc.rights.creativecommons | Atribución-NoComercial-SinDerivadas 2.5 Colombia | * |
| dc.rights.local | Abierto (Texto Completo) | spa |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/2.5/co/ | * |
| dc.subject.keywords | Systems engineer | spa |
| dc.subject.keywords | Technological innovations | spa |
| dc.subject.keywords | Videogame | spa |
| dc.subject.keywords | Electronic games | spa |
| dc.subject.keywords | Online games | spa |
| dc.subject.keywords | Virtual reality | spa |
| dc.subject.keywords | Simulation methods | spa |
| dc.subject.keywords | Players | spa |
| dc.subject.keywords | Software | spa |
| dc.subject.keywords | Survival horror | spa |
| dc.subject.lemb | Ingeniería de sistemas | spa |
| dc.subject.lemb | Innovaciones tecnológicas | spa |
| dc.subject.lemb | Juegos electrónicos | spa |
| dc.subject.lemb | Juegos por internet | spa |
| dc.subject.lemb | Realidad virtual | spa |
| dc.subject.lemb | Métodos de simulación | spa |
| dc.subject.proposal | Videojuego | spa |
| dc.subject.proposal | Terror | spa |
| dc.subject.proposal | Jugadores | spa |
| dc.subject.proposal | Horror de supervivencia | spa |
| dc.title | Desarrollo de un prototipo de videojuego de terror “EERIE” | spa |
| dc.title.translated | Development of a prototype of horror video game "EERIE" | spa |
| dc.type.coar | http://purl.org/coar/resource_type/c_7a1f | |
| dc.type.coarversion | http://purl.org/coar/version/c_ab4af688f83e57aa | spa |
| dc.type.driver | info:eu-repo/semantics/bachelorThesis | |
| dc.type.hasversion | info:eu-repo/semantics/acceptedVersion | |
| dc.type.local | Trabajo de Grado | spa |
| dc.type.redcol | http://purl.org/redcol/resource_type/TP |
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