Realidad virtual para la visualización inmersiva del procedimiento de trasplante de médula ósea
| dc.contributor.advisor | Buitrago Castro, Luis Felipe | |
| dc.contributor.advisor | Pardo Niño, Leonardo Stiven | |
| dc.contributor.apolounab | Buitrago Castro, Luis Felipe [luis-felipe-buitrago-castro] | spa |
| dc.contributor.apolounab | Pardo Niño, Leonardo Stiven [leonardo-stiven-pardo-niño/] | spa |
| dc.contributor.author | Pérez Tapiero, Zully Yirley | |
| dc.contributor.author | Pérez Carrillo, Valentina | |
| dc.contributor.author | Entralgo Tabares, Angie Paola | |
| dc.contributor.corporatename | Clínica FOSCAL | spa |
| dc.contributor.cvlac | Buitrago Castro, Luis Felipe [0001657515] | spa |
| dc.contributor.cvlac | Pardo Niño, Leonardo Stiven [0001712954] | spa |
| dc.contributor.linkedin | Buitrago Castro, Luis Felipe [luis-felipe-buitrago-castro-793139164/] | spa |
| dc.contributor.orcid | Buitrago Castro, Luis Felipe [0000-0002-1414-1854] | spa |
| dc.contributor.orcid | Pardo Niño, Leonardo Stiven [0000-0002-2771-0825] | spa |
| dc.contributor.researchgroup | Semilleros de Investigación UNAB | spa |
| dc.coverage.campus | UNAB Campus Bucaramanga | spa |
| dc.coverage.spatial | Bucaramanga (Santander, Colombia) | spa |
| dc.coverage.temporal | 2025 | spa |
| dc.date.accessioned | 2026-02-26T22:25:53Z | |
| dc.date.available | 2026-02-26T22:25:53Z | |
| dc.date.issued | 2025-11-19 | |
| dc.degree.name | Ingeniero Biomédico | spa |
| dc.description.abstract | El trasplante de médula ósea es un procedimiento médico que requiere preparación física y emocional por parte del paciente, quien con frecuencia enfrenta miedo e incertidumbre frente al tratamiento y sus posibles resultados. Con el propósito de mejorar la comprensión del proceso, se desarrolló una herramienta de realidad virtual que permite visualizar de manera inmersiva el procedimiento de trasplante de células progenitoras hematopoyéticas. Para su desarrollo se llevaron a cabo las fases de levantamiento de requerimientos, definición del concepto, construcción del prototipo y valoración con usuarios mediante pruebas de usabilidad, percepción y retención progresiva. La aplicación fue creada en el motor Unity e integra escenas tridimensionales, animaciones y recursos audiovisuales que recrean las principales etapas del trasplante: la sala de espera, el trasplante autólogo, el trasplante alogénico y la sala del donante. La interacción se realiza a través del sistema basado en la detección de la mirada, lo que permite al usuario explorar el entorno y comprender cada fase de forma visual y participativa. Los resultados obtenidos reflejaron una experiencia positiva en la comprensión del procedimiento, alcanzando una puntuación de 84 en la escala de usabilidad del sistema (SUS), lo que corresponde a un nivel alto de aceptación por parte de los usuarios. Estos hallazgos demuestran que la realidad virtual puede ser una herramienta educativa y de apoyo emocional útil para la orientación del paciente antes del trasplante. | spa |
| dc.description.abstractenglish | Bone marrow transplantation is a medical procedure that requires both physical and emotional preparation from the patient, who often faces fear and uncertainty regarding the treatment and its possible outcomes. To improve understanding of the process, a virtual reality tool was developed to provide an immersive visualization of the hematopoietic stem cell transplantation procedure. The development process included the stages of requirements gathering, concept definition, prototype construction, and user evaluation through usability, perception, and progressive retention tests. The application was created using the Unity engine and integrates three-dimensional scenes, animations, and audiovisual resources that recreate the main stages of the transplantation: the waiting room, the autologous transplant, the allogeneic transplant, and the donor’s room. Interaction is based on gaze detection, allowing users to explore the environment and understand each stage in a visual and participatory way. The results showed a positive experience in understanding the procedure, achieving a score of 84 on the System Usability Scale (SUS), which corresponds to a high level of user acceptance. These findings demonstrate that virtual reality can serve as an educational and emotional support tool to guide patients before undergoing transplantation. | spa |
| dc.description.degreelevel | Pregrado | spa |
| dc.description.learningmodality | Modalidad Presencial | spa |
| dc.description.tableofcontents | Lista de Figuras ............................................................................................................................. 5 Lista de Tablas .............................................................................................................................. 7 Agradecimientos ............................................................................................................................ 8 Dedicatoria..................................................................................................................................... 9 Resumen ....................................................................................................................................... 12 Abstract ........................................................................................................................................ 13 Capítulo 1. Problemática u Oportunidad ................................................................................. 14 Problema de Investigación ................................................................................................ 14 Pregunta de Investigación ................................................................................................. 16 Objetivo General ............................................................................................................... 16 Objetivos Específicos........................................................................................................ 16 Estado del Arte .................................................................................................................. 16 Marco Teórico ................................................................................................................... 19 Trasplante de Médula Ósea .................................................................................. 19 Tipos de Trasplante............................................................................................... 20 Realidad Virtual .................................................................................................... 20 Motor Gráfico ....................................................................................................... 20 Unity ...................................................................................................................... 21 Animación 3D ....................................................................................................... 21 Rigging .................................................................................................................. 21 Rotoscopia............................................................................................................. 21 Usabilidad ............................................................................................................. 22 Capítulo 2. Análisis de Requisitos ............................................................................................. 23 Introducción ...................................................................................................................... 23 Resultados ......................................................................................................................... 26 Elicitación de Requisitos....................................................................................... 26 Análisis de Requerimientos ................................................................................... 27 Documentación ..................................................................................................... 30 Definición de Métricas .......................................................................................... 31 Definición Valores Marginales e Ideales ............................................................. 33 Capítulo 3. Definición del Concepto .......................................................................................... 37 Introducción ...................................................................................................................... 37 Metodología ...................................................................................................................... 38 Generación de Conceptos ..................................................................................... 38 Resultados ............................................................................................................. 40 Selección del Concepto ......................................................................................... 45 Alcance y Riesgos Concepto Seleccionado ........................................................... 48 Discusión........................................................................................................................... 51 Capítulo 4. Desarrollo de la Herramienta ................................................................................ 55 Introducción ...................................................................................................................... 55 Metodología ...................................................................................................................... 56 Resultados ......................................................................................................................... 59 Discusión........................................................................................................................... 67 Capítulo 5. Valoración de la Herramienta ............................................................................... 71 Introducción ...................................................................................................................... 71 Metodología ...................................................................................................................... 72 Resultados ......................................................................................................................... 76 Discusión........................................................................................................................... 83 Conclusiones ................................................................................................................................ 86 Recomendaciones para Trabajos Futuros ................................................................................ 87 Referencias ................................................................................................................................... 88 Anexos ........................................................................................................................................ 100 | spa |
| dc.format.mimetype | application/pdf | spa |
| dc.identifier.instname | instname:Universidad Autónoma de Bucaramanga - UNAB | spa |
| dc.identifier.reponame | reponame:Repositorio Institucional UNAB | spa |
| dc.identifier.repourl | repourl:https://repository.unab.edu.co | spa |
| dc.identifier.uri | http://hdl.handle.net/20.500.12749/33192 | |
| dc.language.iso | spa | spa |
| dc.publisher.faculty | Facultad Ingeniería | spa |
| dc.publisher.grantor | Universidad Autónoma de Bucaramanga UNAB | spa |
| dc.publisher.program | Pregrado Ingeniería Biomédica | spa |
| dc.publisher.programid | IBM-1788 | |
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| dc.relation.references | Xiao, Y. L. (2022). Industrial designers’ thinking in the stage of concept generation. (publicado en PMC, acceso abierto), article. Obtenido de https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9938103/ | spa |
| dc.relation.references | Zhang, T. B.-L. (2020). A Primer on Usability Assessment Approaches for Health-Related Applications of Virtual Reality. JMIR Serious Games, article18153. Obtenido de https://games.jmir.org/2020/4/e18153/ | spa |
| dc.relation.references | Zou, N., Gong, Q., Chai, Q., & Chai, C. (2023). The role of virtual reality technology in conceptual design: positioning, applications, and value. Digital Creativity (o Digital Creativity / Digital Creativity Journal), article. Obtenido de https://doi.org/10.1080/14626268.2023.2166080 | spa |
| dc.rights.accessrights | info:eu-repo/semantics/openAccess | spa |
| dc.rights.creativecommons | Atribución-NoComercial-SinDerivadas 2.5 Colombia | * |
| dc.rights.local | Abierto (Texto Completo) | spa |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/2.5/co/ | * |
| dc.subject.keywords | Virtual reality | spa |
| dc.subject.keywords | Bone marrow transplantation | spa |
| dc.subject.keywords | Inmersive visualization | spa |
| dc.subject.keywords | Patient education | spa |
| dc.subject.keywords | Usability | spa |
| dc.subject.keywords | Biophysics | spa |
| dc.subject.keywords | Bioengineering | spa |
| dc.subject.keywords | Medicine | spa |
| dc.subject.keywords | Biomedical | spa |
| dc.subject.keywords | Virtual reality in engineering | spa |
| dc.subject.keywords | Computer simulation | spa |
| dc.subject.keywords | Prototype development | spa |
| dc.subject.lemb | Biofísica | spa |
| dc.subject.lemb | Bioingeniería | spa |
| dc.subject.lemb | Medicina | spa |
| dc.subject.lemb | Biomédica | spa |
| dc.subject.lemb | Realidad virtual en ingeniería | spa |
| dc.subject.lemb | Simulación por computadores | spa |
| dc.subject.lemb | Desarrollo de prototipos | spa |
| dc.subject.proposal | Realidad virtual | spa |
| dc.subject.proposal | Trasplante de médula ósea | spa |
| dc.subject.proposal | Visualización inmersiva | spa |
| dc.subject.proposal | Educación del paciente | spa |
| dc.subject.proposal | Usabilidad | spa |
| dc.title | Realidad virtual para la visualización inmersiva del procedimiento de trasplante de médula ósea | spa |
| dc.title.translated | Virtual Reality for the Immersive Visualization of the Bone Marrow Transplant Procedure | spa |
| dc.type.coar | http://purl.org/coar/resource_type/c_7a1f | |
| dc.type.coarversion | http://purl.org/coar/version/c_ab4af688f83e57aa | spa |
| dc.type.driver | info:eu-repo/semantics/bachelorThesis | |
| dc.type.hasversion | info:eu-repo/semantics/acceptedVersion | |
| dc.type.local | Trabajo de Grado | spa |
| dc.type.redcol | http://purl.org/redcol/resource_type/TP |
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