Introduciendo una historia interactiva en una experiencia geolocalizada
| dc.contributor.author | López Arcos, José Rafael | spa |
| dc.contributor.author | Gutiérrez Vela, Francisco Luis | spa |
| dc.contributor.author | Padilla Zea, Natalia | spa |
| dc.contributor.author | Paderewski, Patricia | spa |
| dc.contributor.author | Medina-Medina, Nuria | spa |
| dc.contributor.orcid | Gutiérrez Vela, Francisco Luis [0000-0001-6629-7597] | spa |
| dc.contributor.orcid | Paderewski, Patricia [0000-0001-6626-9633] | spa |
| dc.contributor.orcid | Medina-Medina, Nuria [0000-0002-6013-732X] | spa |
| dc.date.accessioned | 2020-10-27T00:20:02Z | |
| dc.date.available | 2020-10-27T00:20:02Z | |
| dc.date.issued | 2018-06-01 | |
| dc.description.abstract | Actualmente, los juegos pervasivos son uno de los tipos de experiencia de juego que causan el mayor impacto en los jugadores, pues rompen el entorno usual del juego en su dimensión espacial, temporal o social. Este documento tiene el objetivo de proponer, en esos juegos, una integración de la narrativa con la interactividad y la geolocalización. Esta integración requiere un modelo que represente y estructure la historia y su fusión con el resto de elementos del juego. Además, ese modelo debe permitir analizar la efectividad de la historia y cómo ésta ayuda a crear una buena experiencia de usuario. En este trabajo, proponemos una fuerte estructuración de la narrativa que incluye soporte a la geolocalización. A través de un ejemplo de diseño de una historia interactiva geolocalizada, se explican las diferentes características del modelo que hacen posible la creación de buena narrativa interactiva. | spa |
| dc.description.abstractenglish | Pervasive games are one of the types of gaming experiences that currently causes the most impact on players. They break the usual environment of the game in a spatial, temporal or social dimension. This paper has the objective of integrate the narrative with the interactivity and the geolocalization of these games. This integration requires a model that represents and structures the story and its joining between the rest of the elements of the game. In addition, this model should allow us to analyze the effectiveness of the story and how it helps to create a good user experience. In this paper, we propose a strong structuring of the narrative that includes geolocalization support. Through an example of the design of an interactive geolocalized story, we explain several characteristics of the model that make possible the creation of a good interactive narrative. | eng |
| dc.format.mimetype | application/pdf | spa |
| dc.format.mimetype | Text/html | spa |
| dc.identifier.doi | 10.29375/25392115.3230 | |
| dc.identifier.instname | instname:Universidad Autónoma de Bucaramanga UNAB | spa |
| dc.identifier.issn | 2539-2115 | |
| dc.identifier.issn | 1657-2831 | |
| dc.identifier.repourl | repourl:https://repository.unab.edu.co | |
| dc.identifier.uri | http://hdl.handle.net/20.500.12749/8842 | |
| dc.language.iso | spa | spa |
| dc.publisher | Universidad Autónoma de Bucaramanga UNAB | |
| dc.relation | https://revistas.unab.edu.co/index.php/rcc/article/view/3230/2793 | |
| dc.relation | Https://revistas.unab.edu.co/index.php/rcc/article/view/3230/2903 | |
| dc.relation | /*ref*/Markus Montola, Exploring the Edge of the Magic Circle: Defining Pervasive Games, Proceedings of Digital Arts and Culture. Copenhagen, 2005. | |
| dc.relation | /*ref*/Christian Kittl, Otto Petrovic, “Pervasive games for education”, Proceedings of the 2008 Euro American Conference on Telematics and Information Systems, 2008 | |
| dc.relation | /*ref*/Jesse Schell, The Art of Game Design: A Book of Lenses, by Morgan Kaufmann Publishers, 2008 | |
| dc.relation | /*ref*/J.L. González, F.L. Gutiérrez, F. Montero N. Padilla, “Playability: Analyzing User Experience in Video Games”, Behaviour & Information Technology (B&IT), Taylor & Francis, V31(10), pp 1033-1054. (2012) | |
| dc.relation | /*ref*/Monchán, Josué (2015). “Emergencia en el apocalipsis zombi. Mecanismos para la creación de narrativas emergentes en DayZ”. En: adComunica 9, págs. 185-192. | |
| dc.relation | /*ref*/Jensen, D., Nielsen, G., & Vutborg, R. Location-based Storytelling in the Urban Environment. | |
| dc.relation | /*ref*/Dow, S., Lee, J., Oezbek, C., Maclntyre, B., Bolter, J. D., & Gandy, M. (2005, June). Exploring spatial narratives and mixed reality experiences in Oakland Cemetery. In Proceedings of the 2005 ACM SIGCHI. | |
| dc.relation | /*ref*/Nisi, V., Oakley, I., & Haahr, M. (2008). Location-aware multimedia stories: turning spaces into places. Universidade Cátolica Portuguesa, 72-93. | |
| dc.relation | /*ref*/Shin, J., Kim, J., Woo. W. (2016). Narrative Design for Rediscovering Daereungwon: a location based augmented reality game. | |
| dc.relation | /*ref*/Naliuka, K., Carrigy, T., Paterson, N., & Haahr, M. (2010, December). A narrative architecture for story-driven location-based mobile games. In International Conference on Web-Based Learning (pp. 11-20). Springer Berlin Heidelberg. | |
| dc.relation | /*ref*/López-Arcos, José Rafael; Gutiérrez Vela, Francisco Luis; Padilla-Zea, Natalia; Paderewski, Patricia (2014) A Method to Analyze Efficiency of the Story as a Motivational Element in Video Games. Proceedings of the European Conference on Games Based Learning, Vol. 2, p 705. | |
| dc.relation | /*ref*/López-Arcos, José Rafael; Gutiérrez Vela, Francisco Luis; Padilla-Zea, Natalia; Paderewski, Patricia, “Diseño de una narrativa interactiva para experiencias geolocalizadas”, In Proc. Congreso Internacional de Interacción Persona-Ordenador’16 (2016). | |
| dc.relation.references | Markus Montola, Exploring the Edge of the Magic Circle: Defining Pervasive Games, Proceedings of Digital Arts and Culture. Copenhagen, 2005. | |
| dc.relation.references | Christian Kittl, Otto Petrovic, “Pervasive games for education”, Proceedings of the 2008 Euro American Conference on Telematics and Information Systems, 2008 | |
| dc.relation.references | Jesse Schell, The Art of Game Design: A Book of Lenses, by Morgan Kaufmann Publishers, 2008 | |
| dc.relation.references | J.L. González, F.L. Gutiérrez, F. Montero N. Padilla, “Playability: Analyzing User Experience in Video Games”, Behaviour & Information Technology (B&IT), Taylor & Francis, V31(10), pp 1033-1054. (2012) | |
| dc.relation.references | Monchán, Josué (2015). “Emergencia en el apocalipsis zombi. Mecanismos para la creación de narrativas emergentes en DayZ”. En: adComunica 9, págs. 185-192. | |
| dc.relation.references | Jensen, D., Nielsen, G., & Vutborg, R. Location-based Storytelling in the Urban Environment. | |
| dc.relation.references | Dow, S., Lee, J., Oezbek, C., Maclntyre, B., Bolter, J. D., & Gandy, M. (2005, June). Exploring spatial narratives and mixed reality experiences in Oakland Cemetery. In Proceedings of the 2005 ACM SIGCHI. | |
| dc.relation.references | Nisi, V., Oakley, I., & Haahr, M. (2008). Location-aware multimedia stories: turning spaces into places. Universidade Cátolica Portuguesa, 72-93. | |
| dc.relation.references | Shin, J., Kim, J., Woo. W. (2016). Narrative Design for Rediscovering Daereungwon: a location based augmented reality game. | |
| dc.relation.references | Naliuka, K., Carrigy, T., Paterson, N., & Haahr, M. (2010, December). A narrative architecture for story-driven location-based mobile games. In International Conference on Web-Based Learning (pp. 11-20). Springer Berlin Heidelberg. | |
| dc.relation.references | López-Arcos, José Rafael; Gutiérrez Vela, Francisco Luis; Padilla-Zea, Natalia; Paderewski, Patricia (2014) A Method to Analyze Efficiency of the Story as a Motivational Element in Video Games. Proceedings of the European Conference on Games Based Learning, Vol. 2, p 705. | |
| dc.relation.references | ] López-Arcos, José Rafael; Gutiérrez Vela, Francisco Luis; Padilla-Zea, Natalia; Paderewski, Patricia, “Diseño de una narrativa interactiva para experiencias geolocalizadas”, In Proc. Congreso Internacional de Interacción Persona-Ordenador’16 (2016). | |
| dc.relation.uri | https://revistas.unab.edu.co/index.php/rcc/article/view/3230 | |
| dc.rights | Derechos de autor 2018 Revista Colombiana de Computación | |
| dc.rights.accessrights | info:eu-repo/semantics/openAccess | spa |
| dc.rights.creativecommons | Attribution-NonCommercial-ShareAlike 4.0 International | * |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | * |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/2.5/co/ | |
| dc.source | Revista Colombiana de Computación; Vol. 19 Núm. 1 (2018): Revista Colombiana de Computación; 69-85 | |
| dc.subject | Narrativa | |
| dc.subject | Juegos pervasivos | |
| dc.subject | Narrativa geolocalizada | |
| dc.subject | Experiencia de usuario | |
| dc.subject | Videojuegos | |
| dc.subject.keywords | Storytelling | eng |
| dc.subject.keywords | Pervasive games | eng |
| dc.subject.keywords | Geolocalized narrative | eng |
| dc.subject.keywords | User experience | eng |
| dc.subject.keywords | Video games | eng |
| dc.subject.keywords | Technological innovations | eng |
| dc.subject.keywords | Computer's science | eng |
| dc.subject.keywords | Technological development | eng |
| dc.subject.keywords | Systems engineer | eng |
| dc.subject.keywords | Research | eng |
| dc.subject.keywords | Technology of the information and communication | eng |
| dc.subject.lemb | Innovaciones tecnológicas | spa |
| dc.subject.lemb | Ciencias de la computación | spa |
| dc.subject.lemb | Desarrollo tecnológico | spa |
| dc.subject.lemb | Ingeniería de sistemas | spa |
| dc.subject.lemb | Investigaciones | spa |
| dc.subject.lemb | Tecnologías de la información y la comunicación | spa |
| dc.subject.proposal | Narrativa | spa |
| dc.subject.proposal | Juegos pervasivos | spa |
| dc.subject.proposal | Narrativa geolocalizada | spa |
| dc.subject.proposal | Experiencia de usuario | spa |
| dc.subject.proposal | Videojuegos | spa |
| dc.title | Introduciendo una historia interactiva en una experiencia geolocalizada | spa |
| dc.title.translated | Introducing an interactive story in a geolocalized experience | eng |
| dc.type.coar | http://purl.org/coar/resource_type/c_7a1f | |
| dc.type.driver | info:eu-repo/semantics/article | |
| dc.type.hasversion | info:eu-repo/semantics/acceptedVersion | |
| dc.type.local | Artículo | spa |
| dc.type.redcol | http://purl.org/redcol/resource_type/CJournalArticle |
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